using System;
using NJDOTNET.Trivia;
namespace NJDOTNET.Trivia.ServiceClient
{
///
/// The internal adapter from any IGameClient to an ITriviaServiceCallback
///
internal class RemoteGameClient : IGameClient, TriviaService.IGameServerCallback
{
private readonly IGameClient _gameClient;
public RemoteGameClient(IGameClient gameClient)
{
_gameClient = gameClient;
_gameClient.OnGameEnd += OnGameEnd;
_gameClient.OnGameStart += OnGameStart;
_gameClient.OnQuestionChanged += OnQuestionChanged;
}
public event EventHandler> OnGameEnd;
public event EventHandler> OnGameStart;
public event EventHandler> OnQuestionChanged;
public void HandleGameStart(Game game)
{
_gameClient.HandleGameStart(game);
}
public void HandleGameEnd(GameSummary summary)
{
_gameClient.HandleGameEnd(summary);
}
public void HandleQuestionChanged(Question question)
{
_gameClient.HandleQuestionChanged(question);
}
}
}