using System; using System.Collections.Generic; using System.Text; namespace PokerTournamentManager.Framework { public class Player { public PlayerDetails Details { get { throw new System.NotImplementedException(); } set { } } private ChipCount _ChipCount = new ChipCount(0); public ChipCount ChipCount { get { return _ChipCount; } set { _ChipCount = value; } } } public struct PlayerDetails { public int ID { get { throw new System.NotImplementedException(); } set { } } public string Name { get { throw new System.NotImplementedException(); } set { } } } }