using System;
using System.Diagnostics;
using System.Windows.Input;
namespace SLCommandingDemo.Commanding
{
///
/// A command whose sole purpose is to
/// relay its functionality to other
/// objects by invoking delegates. The
/// default return value for the CanExecute
/// method is 'true'. This class allows
/// you to accept command parameters in the
/// Execute and CanExecute callback methods.
///
public class RelayCommand : ICommand
{
#region Fields
readonly Action _execute = null;
readonly Predicate _canExecute = null;
#endregion // Fields
#region Constructors
public RelayCommand(Action execute)
: this(execute, null)
{
}
///
/// Creates a new command.
///
/// The execution logic.
/// The execution status logic.
public RelayCommand(Action execute, Predicate canExecute)
{
if (execute == null)
throw new ArgumentNullException("execute");
_execute = execute;
_canExecute = canExecute;
}
#endregion // Constructors
#region RaiseCanExecuteChanged
public void RaiseCanExecuteChanged()
{
EventHandler handler = this.CanExecuteChanged;
if (handler != null)
handler(this, EventArgs.Empty);
}
#endregion // RaiseCanExecuteChanged
#region ICommand Members
[DebuggerStepThrough]
public bool CanExecute(object parameter)
{
Debug.Assert(parameter == null || parameter is T, "Invalid parameter object type. Expected type: " + typeof(T).FullName + " Actual type: " + parameter.GetType().FullName);
return _canExecute == null ? true : _canExecute((T)parameter);
}
public event EventHandler CanExecuteChanged;
public void Execute(object parameter)
{
_execute((T)parameter);
}
#endregion // ICommand Members
}
///
/// A command whose sole purpose is to
/// relay its functionality to other
/// objects by invoking delegates. The
/// default return value for the CanExecute
/// method is 'true'. This class does not allow
/// you to accept command parameters in the
/// Execute and CanExecute callback methods.
///
public class RelayCommand : ICommand
{
#region Fields
readonly Action _execute;
readonly Func _canExecute;
#endregion // Fields
#region Constructors
///
/// Creates a new command that can always execute.
///
/// The execution logic.
public RelayCommand(Action execute)
: this(execute, null)
{
}
///
/// Creates a new command.
///
/// The execution logic.
/// The execution status logic.
public RelayCommand(Action execute, Func canExecute)
{
if (execute == null)
throw new ArgumentNullException("execute");
_execute = execute;
_canExecute = canExecute;
}
#endregion // Constructors
#region RaiseCanExecuteChanged
public void RaiseCanExecuteChanged()
{
EventHandler handler = this.CanExecuteChanged;
if (handler != null)
handler(this, EventArgs.Empty);
}
#endregion // RaiseCanExecuteChanged
#region ICommand Members
[DebuggerStepThrough]
public bool CanExecute(object parameter)
{
return _canExecute == null ? true : _canExecute();
}
public event EventHandler CanExecuteChanged;
public void Execute(object parameter)
{
_execute();
}
#endregion // ICommand Members
}
}